

Rabas: We want to bring new games to the players during the next few years. ESTNN: What does the future hold for Madfinger Games? Where do you hope to be ten years from now? There is always one main rule above all the others – we have to love that concept. When you're coming up with a game, or your team has an idea for one, how do you choose which titles to move forward with?Ĭurrently, we are prototyping our concepts and then we decide if it’s worth to continue and spend our energy on them. For example, Shadowgun War Games will be released after 10 months in development. On the other hand, it's definitely not easy and we have to work hard.Īll our games, except Shadowgun Legends, were in development for less than a year. They know a lot of tricks to speed up development.
#Shadowgun war games season 4 Pc
Rabas: We have a lot of guys here who were working on AAA games on PC and consoles and they are very experienced and know what to do.

How much time does your team usually take to make sure a game is ready for release? ESTNN: The graphics that Madfinger implements are fantastic. Rabas: No, we are now fully focusing on mobile games. ESTNN: With the success of Monzo VR, can we expect any more virtual reality titles in the near future? I was a programmer, the other two founders were artists and the fourth founder was doing all the sounds and music. It wasn't a real business project, we just wanted to do games on our own without any influence from the publisher or any other guys. We were working on a AAA console game Silent Hill: Downpour and we were reading success stories about mobile games and applications, so we decided to give it a shot.

Rabas: I still remember it like it was today. Looking forward to the new Last of Us Part II, Ghost of Tsushima, Doom Eternal, Diablo IV, Cyberpunk 2077 etc.ĮSTNN: Tell us how Madfinger began. Currently, I want to finish Sekiro and I’m also playing Call of Duty Mobile. Some because of the story or because of the design, some because of multiplayer or because of their technical achievements. It’s very hard to name only one because during the last 30 years I have played so many games and I still love a lot of them. Rabas: I was playing games since the early 90s. ESTNN: Growing up, what was your favorite video game? We’re planning to release ranked matches, tournaments, leagues etc. Our focus is on a fun and entertaining gameplay and also on the competitive elements of the game. We have a lot of plans for future updates, including new maps, new modes and new Heroes. It’s more about team tactics, about Heroes and how the players play with them. When compared to Call of Duty Mobile, our approach is a little bit different. Long story short, Shadowgun War Games is a Hero based PvP shooter with incredible visual fidelity and very satisfying gameplay. Rabas: Thank you very much, we are working really hard on this game. Also during the last 10 years, a lot of things have changed on the market and you have to react to it.ĮSTNN: What can fans and new players expect from Shadowgun War Games? The new footage looks incredible. It’s very hard to do it, especially when you are the founder and it's your first company. Later, when the company is bigger (60+ people), you need to take care of it, because otherwise, it becomes chaotic and ineffective.
#Shadowgun war games season 4 how to
Everybody knows what to do and how to do it. You start with mostly just your friends and you don’t need almost any processes or pipelines.

Rabas: The biggest challenge for me and probably for every other CEO/Founder is the growth of the company. What have been the biggest challenges and changes for you as Madfinger CEO over the past decade? ESTNN: It has been ten years since the release of Samurai: Way of the Warrior. We talked with Madfinger CEO Marek Rabas, about the upcoming game release as well as how the company got started (hint: Silent Hill: Downpour helped). Shadow War Games is already building a tremendous amount of hype, particularly for the graphics and multiplayer games featured in the recently released beta.
